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Devlog
Submission to Kent State Spring 2022 capstone games
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Stacked
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Devlog
Stacked Trailer
May 03, 2022
by
jackarms25
Stacked now has an official game trailer to go along with its 1.0 release! Now that that's out of the way - whew! It has been a long journey getting this game to its current state, though it was in de...
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Stacked v1.0 released!!
April 28, 2022
by
jackarms25
IT'S FINALLY READY!! Stacked version 1.0 is here and available for download - test your skills in the full game and see how many points you score, how many deaths you have, and how fast you can comple...
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Almost there
April 20, 2022
by
jackarms25
Not too much to say with this devlog, just a look into some progress made on the boss! Bit of a different look than the other enemies (and a non cube?? 0_0), though it has been fun to design. It's loo...
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New version 0.85
April 13, 2022
by
jackarms25
Whew, lots more work done! Version 0.85 includes the virtually complete level 1, new music for the level, lots more tweaks and bug fixes, and a few other minor additions and changes. Currently what is...
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Progress milestone - 75%
April 06, 2022
by
jackarms25
Second to last milestone is here, and a ton of progress has been made! Much of the work has been happening outside the game (blueprinting the full level and creating background assets in particular) b...
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Progress milestone - 50%
March 15, 2022
by
jackarms25
#update, #milestone
A new demo of Stacked is now ready! With this update about all of the player's main mechanics have been added to the game, as well as a couple of the game's base tile sets, level hazards (like bow gun...
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So many animations
March 09, 2022
by
jackarms25
#animation, #gif
Several more new animations in progress, relating both to new player abilities as well as stage hazards! The wings and magic blast will be player abilities, while the arrow/arrow launcher and cannon/c...
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New Animations
March 01, 2022
by
jackarms25
#animation, #sprite, #attacking, #sword
As development on Stacked continues we're now working on a number of the player's core mechanics and abilities, starting with the sword attack! These will be the different features and mechanics that...
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Progress milestone - 25%
February 22, 2022
by
jackarms25
#devlog, #progress update
Development for Stacked is officially underway! Thus far, standard movement/momentum/collision has been developed, as well as camera transitions, dashing/dodging, basic enemy AI, and the initial art f...
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